Rules
The SUPERTMATIK International
Mental Math Competition
Who is this Competition for?
The competition is aimed at pupils attending state or private schools in the follow age groups:
Category 1 - pupils born in 2019; Category 2 - pupils born in 2018; Category 3 - pupils born in 2017; Category 4 - pupils born in 2016; Category 5 - pupils born in 2015; Category 6 - pupils born in 2014; Category 7 - pupils born in 2013; Category 8 - pupils born in 2012; Category 9 - pupils born in 2010-2011.
At what level should children be playing withinvarious age groups?
Category 1 and 2 - Level 1; Category 3 - Level 2; Category 4 and 5 - Level 3; Category 6, 7, 8 and 9 - Level 4.
Stage 1: Registration (by January 31, 2026)
Schools, represented by a teacher coordinating the activity, will be able to register online by filling out an electronic form, available on the website www.eudactica.com. A confirmation email will be sent to your email address. If you cannot find it in your inbox, please check in your spam or junk mail and add our domain (@eudactica.com) to safe senders.
Homeschoolers and online schools, please contact: supertmatik@eudactica.com.
Stage 2: Finalists selection (by April 13, 2026)
(schools can opt for two models of finalist selection)
Option A – using SUPERTMATIK decks of cards
Game rules should be gradually explained to participating pupil groups. Classrooms must be set aside for training the pupils (it is recommended that pupils receive a minimum of five training sessions before starting competition).
How to play with the cards: video
If you need SUPERTMATIK decks please contact supertmatik@eudactica.com
Intraclass Tournaments*: Knockout rounds for students in the same class to compete against each other to select the top students of each class. Teachers should establish the number of pupils progressing to the next phase. The draw which will determine the matches will follow the guidelines made available by the Organizers to teacher coordinators.
Interclass Tournament*: This will be contested among the top students of each class belonging to the same year group to determine the top students of each age category. Teachers should establish the number of pupils progressing to the Grand Online Finale. The draw and other conditions are the same described before.
* In each of the matches, two students and a referee will participate. The referee will deal the cards and ensure observance of the rules of the game (the role of the referee can be performed by a teacher or a student who knows the rules and has a sense of responsibility to carry out the task). All games contested will be to the best of five games (whoever wins three games progresses to the next round).
For each age range, pupils progressing to the Grand Online Finale will represent their school and compete against other finalists from schools worldwide. To register the finalists, the teacher coordinator must follow the same procedures as described on Option A.
Registration of finalists in the Grand Finale (March 16 - April 13, 2026): finalists must be entered in www.supertmatik.net by filling out the Registration of finalists form (a document with fill-in instructions will be provided). After registration will be sent an email with the access data that students must use in the Grand Finale and payment instructions for participation fees - 3 € per finalist.
Option B – using the SUPERTMATIK platform (supertmatik.net)
Game rules should be explained to participating pupil groups. Classrooms must be set aside for training the pupils (it is recommended that pupils receive a minimum of five training sessions before starting competition).
How to play SUPERTMATIK vs ROBOT | How to play SUPERTMATIK Time Attack
First Round: students should go to www.supertmatik.net, log in and play the "Time Attack” mode. To qualify for the next stage, students have a 15-minutes teacher supervised session to register a time not higher than 55 seconds. When the goal is achieved students should raise their hands and the teacher should check the time and game level on the screen.
Second Round: students should go to www.supertmatik.net, log in and play the “Vs Robot” mode. To qualify for the next stage, students have a 15-minutes teacher supervised session to achieve a victory against our robot "JASPER'. When the goal is achieved students should raise their hands and the teacher should check the result, name of the robot and game level on the screen. For each age range, those who successfully pass first and second round will represent their school and compete against other finalists from schools worldwide. Registration of finalists in the Grand Finale: To register the finalists, the teacher coordinator must follow the same procedures as described on Option A.
Registration of finalists in the Grand Finale (March 16 - April 13, 2026): finalists must be entered in www.supertmatik.net by filling out the Registration of finalists form (a document with fill-in instructions will be provided). After registration will be sent an email with the access data that students must use in the Grand Finale and payment instructions for participation fees - 3 € per finalist.
Stage 3: International Grand Finale (April 20 - May 8, 2026)
Schools can choose when they want to do the Grand Finale, as long as it is within the period scheduled for this event (April 20 - May 8, 2026); the application will be available on: www.supertmatik.net Students reaching the International Grand Finale will receive access details to take part in this last stage. This is a timed test in which students must correctly solve 15 mathematical calculations in the shortest time possible. Each wrong answer will incur a penalty, adding 7 seconds to their test time. Each student will be given 3 goes to achieve their best result. The 3 attempts must be made on the same date, with an interval of 5-10 minutes between them (in order to make a valid attempt students must correctly solve the 15 mathematical calculations - pressing "EXIT" is the same as quitting the game and the attempt is lost). The best result obtained by each student
will be used for the purpose of SUPERTMATIK ranking (in the event of a draw, the other times achieved will be taken into account). Grand Finale Sample.
Results and prizes
Provisional results will be made available on the official website www.supertmatik.net on May 13, 2026. Final results: May 19, 2026. Sending prizes to students: by May 30, 2026. Schools are free to organise their own ceremonies to hand out prizes.
Position | Medal | e-Diploma | T-shirt | e-Certificate | €10 Coupon | €5 Coupon | Educational games | buddhi IQ |
---|---|---|---|---|---|---|---|---|
1.º | ✔ | ✔ | ✔ | ✔ | ✔ | |||
2.º | ✔ | ✔ | ✔ | ✔ | ✔ | |||
3.º | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ||
4.º-6.º | ✔ | ✔ | ||||||
7.º-10.º | ✔ | ✔ | ||||||
11.º-100.º |
373 464 students from all over the world participated in 2025
Statistics for the last edition
Try SUPERTMATIK
If your school does not have any SUPERTMATIK games, you can borrow them through the School Kit Loan, please contact our Team: supertmatik@eudactica.com.
Alternatively you can buy directly from our shop here. We ship to over 200 countries, right to your doorstep.
Click here for SUPERTMATIK Mental Math games > 🎁 Shop
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About us:
EUDACTICA, a publishing house specifically dedicated to developing educational materials that stimulate mental agility, was founded in December 2007. The exclusive representative of the Portuguese brand SUPERTMATIK, the company also focuses on creating other products that facilitate cognitive development and organizing school competitions, the massive participation of which by students reflects the excellence of its publications.
Continuing to contribute to improving the quality of education in Schools and Families is EUDACTICA's goal!
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